This sort of content vastly extended the lifespan of Grand Theft Auto 4, and Rockstar is well aware of that - but the studio has stated that they plan to snuff out any attempts to meddle with GTA Online. With the PC port of the game still so fresh, it might be worth being cautious before players go crazy with mods. Now, players will be able to unleash havoc in a winter wonderland all year round, just so long as they are comfortable with running a third party mod. In fact, Rockstar used the same technique to add some festive cheer to the console versions of the game around Christmas. A couple of missions that take place outside of the normal map boast a decidedly colder climate, and this mod likely uses the settings coded in for those parts of the game. If you've spent much time with Grand Theft Auto 5, you'll know that snow is already in the game. By tinkering with the game's code, it's now possible for players to add a blanket of snow to their game world. While the game's developers might be fighting the chill of Scotland by creating virtual sunspots, one modder has set about turning down the heat on Grand Theft Auto 5. From the beaches of Vice City to the sun-drenched highways and byways of Los Santos, the fair-weather series seems to have an affinity for warmer climates than cold - which should be of little surprise, considering Rockstar North is based in Edinburgh. Any time something worth playing comes out of these conditions it’s a cursed miracle that only helps hide how precarious and damaging development crunch time is.Snow isn't the first type of weather that comes to mind when thinking about Grand Theft Auto. Releasing a bad game is one thing, but a studio that puts its staff through such a stressful, debilitating development shouldn’t be easily forgiven. There’s also the question of should we want the Witcher 4? Developers on Cyberpunk 2077 have spoken about the dreadful conditions they worked under to make the game. Can The Witcher 4 possibly live up to its predecessor when those developers are gone? Make and break For all the dizzying ambition and money a studio can throw at a project, people make games, and their success results from collaboration. With such an exodus of talent, it's fair to say the team that created Cyberpunk 2077 is not the one that delivered the lauded 2015 fantasy RPG. Nor was Kolm the only key staff member to do so. Quest Designer Nikolas Kolm, a massive role in The Witcher 3's success, moved from the studio to work at Ubisoft on the highly-praised Assassin's Creed Odyssey. Part of this may be due to a simple fact: The CD Projekt Red that made The Witcher 3 is not the one that made Cyberpunk 2077.
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